
codename: Graviton
Enter the WELL, a military grade database where vital information is stored. Your mission: to extract info and eliminate the viruses before they do the same. uncover dark truths and navigate the digital dimension armed only with your bladed weapon and the ability to manipulate Environments.
Devlog: August 2025
Entry 1: The Intro
For this first official log, I’ll focus more on the movement. When navigating track sections (more on that later), the player rides a surfboard sword (a surf-sword, if you will), and can freely move left and right while racing forward on digital highways. There are obstacles, pickups and (eventually) branching paths.
My goal is for the movement to feel engaging, none of this typical, mundane endless runner stuff. Navigating them will require precision, timing and split second decision making. This will be enriched by further planned mechanics and hopefully not be too limited by what I inevitably might need to scope down.
I’m obviously still refining animations, adding mechanics and fine tuning the track pieces, but for NOW, I feel like I have a fairly solid base build.
This entry marks the first official monthly developers log for Project Graviton (Name not finalized). The plan going forward will be to log the major changes, innovations, failures and accomplishments for my next indie game. It will also provide a peek behind the curtain as to my process of creating this game to anyone who may care. As such, If you are reading this, I hope you find it somewhat interesting.
That out of the way, here we go.
Obviously, It would prove pretty tedious if I started from the very beginning. As such, I have cheated with a bit of a jumpstart. As of this entry, I have been working on this project for a few months now.
It started with a basic premise for a short game idea; Sonic Riders (yes, the one about hoverboard racing), but as a 3D speed based, puzzle maze with gravity mechanics. The player can move, jump, manipulate various parts of the track, and occasionally attack enemies along the way.


